Log inSign up free
  • Home
  • Profile
  • Jobs
    • Applications
    • Career
    • Resume
    • Cover letters
  • Content
    • Posts
    • Media
  • Messages
  • Analytics
    • Overview
    • Pages
    • Events
  • Portfolio
  • More tools
    • Hiring
  • Settings
All jobs
JOJourney logo

Journey

Cape Town

Unreal Artist.

ENGINEERING

About the Role:

Role Overview

We are looking to work with a new Real-Time Unreal Artist for the Built Environment (Architecture, Engineering, and Construction - AEC) - this is a specialized role that bridges the gap between traditional architectural design and high-end game engine technology.

Unlike a traditional "arch-viz" artist who produces static renders, a Real-Time Artist builds interactive, live-navigable worlds that allow stakeholders to walk through a building before a single brick is laid. 

Specific Studio

Squint/Opera, a Journey studio, specialises in immersive, interactive experiences and visually compelling content that bridge the digital and physical for architecture, urban planning, and cultural projects. 

We're the innovators behind the Empire State Building Observatory's digital reinvention, creating over 40 unique exhibits that transform 10,000 square feet into an interactive journey through history and architecture. At Battersea Power Station, we designed Lift 109, an immersive ascent experience that melds cutting-edge animations, interactive elements, and spatial soundscapes to breathe new life into London's iconic landmark. 

For Qiddiya City, we pushed the boundaries of virtual production, crafting a revolutionary campaign that ignited global excitement for Saudi Arabia's visionary sports and entertainment mega-development. And in 2025 we redefined the way a nation tells its story through the Kingdom of Saudi Pavilion at World Expo 2025, where history, culture, and innovation converge with cutting edge storytelling and technology. 

Key Responsibilities

The essential functions include, but are not limited to:

  • Work within a team of artists, producers, and leads, finding ways to improve the process, align on requirements, and have a solutions-based approach to problem-solving and production.
  • Build out "built environment" contexts, including people, vehicles, urban surroundings, urban activation (coffee shops, stores, etc), sound layout, and realistic vegetation.
  • Create real-time assets that are optimised for real-time experiences.
  • Import and clean up complex geometry from Revit, Rhino, or 3ds Max using pipeline tools and workflows.
  • Optimization: Implement LODs (Level of Detail), nanite geometry, and texture atlasing to ensure smooth frame rates (60+ FPS) on target hardware (PC, VR, or Pixel Streaming).
  • Lighting: Master Lumen (real-time global illumination) and ray-tracing to simulate accurate sun studies and interior artificial lighting.
  • Create high-quality, physically based rendering (PBR) materials that accurately represent glass, concrete, wood, and metal.

Candidate Qualifications & Skills:

Required:

Technical Skills

  • Unreal Engine 5 (Optimisation, Lumen, Nanite, PCG).
  • Modeling/DCC: Proficiency in 3ds Max, Blender, Houdini or Maya.
  • BIM/CAD Knowledge: Familiarity with Revit, Rhino, or SketchUp workflows.
  • Adobe Substance 3D Painter/Designer and Quixel Mixer.

Professional Experience

  • 3+ years of relevant experience with real-time 3D environments. 
  • 3–5+ years in architectural visualization or game environment art.
  • A strong understanding of architectural scale, construction details, and "FF&E" (Furniture, Fixtures, and Equipment).
  • A "Real-Time Reel" showing interactive walkthroughs (not just static renders) is essential.
  • Strong creative background 
  • Strong communication skills, keeping in touch with colleagues across multiple sites 
  • An ability to confidently communicate creative needs to technical personnel and vice versa 
  • Passionate about real-time 3D, AR, VR, Games, Virtual Production 
  • Ability to understand conflicting viewpoints and resolve issues 
  • Approachable, flexible, adapts well to changing priorities 
  • Perseverance when faced with difficulties

Contract: Full time, Fixed Term contract

Location: Our Cape Town Studio

We value regular in-person collaboration because we think it leads to the best creative work however hybrid working is available around project commitments.

Application: Please submit a CV demonstrating your experience along with a bespoke cover letter explaining how your experience meets the required and desirable criteria of this role. Please also share a portfolio of your Design work, outlining your individual contributions to the projects you reference. Due to the clear Design experience required for this role we are unable to consider applications without Portfolios.

Work Authorisation: For this particular opportunity we are only able to consider applications from those with pre-existing work authorisation for SA.

Interviews: Introductory calls and interviews are anticipated from 7th September. We aim to run two rounds of interview for this role with various members of our project teams, time to visit the studio and opportunity to meet more people in person.

If you have any questions about accessibility in applying for this position please highlight this in your cover letter.

We follow pay transparency, meaning we publish a salary range for each role. The salary range is the full earning potential during someone’s time in a role. Salary offers are made within this range and based on your experience and parity with the strength of our existing team/s.

Salary Pay Range
R420,000—R600,000 ZAR

About Journey 

The Multidimensional Experience Agency 

Journey is a global design and innovation agency shaping the future through multidimensional experiences (MDX) that connect people, brands, and culture.  

Our layered MDX approach crafts story-driven, sensory-rich engagement across physical, immersive, digital, and virtual spaces—fuelled by creative and technological innovation.  

Born from a legacy of pioneering studios, Journey blends strategic thinking with deep creative expertise to deliver solutions across industries.  

Journey’s MDX approach fuels growth and forges lasting value for audiences and partners, by creating cultural connections that resonate with impact. 

Start your journey here www.journey.world 

Pay
Not stated
Where
Cape Town
Work
Not stated
Type
Not stated
Posted
28 Jan, 2026
Apply on the original postingSign in to prepare an application

Verified board

more at Journey.

27 Jul, 2026

Journey

Technical Writer - Freelance

JOJourney logo
  • Contract
  • Design

London

Contract

Details
16 Sep, 2026

Journey

Technical Director

JOJourney logo
  • Leadership
  • Engineering

London

Salary not listed

Details
11 Sep, 2026

Journey

Senior Group Accountant

JOJourney logo
  • Senior level
  • Finance & Legal

London

Salary not listed

Details

similar roles.

12 Oct, 2026

Atwell

Project Engineer - Land Development

ATAtwell logo
  • Engineering

Austin +2

Salary not listed

Details
12 Oct, 2026

Atwell

Construction Inspector

ATAtwell logo
  • Engineering

Palm Beach Gardens +2

Salary not listed

Details
12 Oct, 2026

Incode Technologies

Senior Backend Engineer

ITIncode Technologies logo
  • Senior level
  • Engineering

Serbia

Salary not listed

Details
12 Oct, 2026

CP Group

Building Engineer

CGCP Group logo
  • Engineering

Boca Raton

Salary not listed

Details
3 Oct, 2026

Aechelon Technology

Technician II, Test (R6165)

ATAechelon Technology logo
  • Full time
  • Engineering

Seattle, Washington

Full time

Details
29 Sep, 2026

Aechelon Technology

Technical Writer (R5662)

ATAechelon Technology logo
  • Full time
  • Engineering

Dallas, Texas

Full time

Details