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BUBungie logo

Bungie

United States, Remote

Senior Engineer - Build Systems.

REMOTESENIOR LEVELENGINEERING

 

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? Does unlocking the full potential of a game team bring you joy? Are you always looking for faster build times? Do you dream of an unbroken line of success icons on your CI/CD dashboard? Come join us at teamLFG!

 

As a Senior Engineer at teamLFG, you will improve and maintain the systems that deliver builds to both developers and customers. You'll seek opportunities to speed up workflows, educate developers, and enable the team to do their best work with minimal friction. Most importantly, you will work with a fun, dedicated, and passionate cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

 

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

 

RESPONSIBILITIES

• Develop and maintain automated build software using Unreal Engine 5, primarily using C#

• Monitor and report on the health and status of build systems

• Develop and maintain workflows for internal customers across multiple disciplines

• Provision and manage on-prem and cloud-based build resources

• Troubleshoot build errors and collaborate with varied disciplines to resolve them

• Work with release management to publish game builds to customers

• Work with test team to run automated tests and publish results

 

REQUIRED SKILLS

• Ability to write, debug, and maintain code in C#

• Ability to write, debug, and maintain code in C++

• Ability to navigate large codebases and be effective with minimal documentation

• Ability to solve complex problems robustly and with minimal oversight

• Ability to communicate with customers of different technical and non-technical backgrounds to help them navigate technology and achieve their goals

• Working knowledge of Perforce

• Willingness to assist in other engineering efforts as needed

• Embrace a "we" culture in addition to being an outstanding collaborator and communicator

 

NICE-TO-HAVE SKILLS

• Experience with front-end web development

• Experience with “games as a service” online game development

• Experience shipping games across multiple platforms

• Professional experience with Unreal Engine 4 or 5

• Professional experience with automated build systems

• Experience with Unreal-specific build workflows like Horde and UGS

• Experience managing and integrating with cloud-based services

 

At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. 

Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location. 

In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.

This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$160,000—$240,000 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.

Pay
Not stated
Where
United States, Remote
Work
Remote
Type
Not stated
Posted
24 Apr, 2026
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